I have been creating adventures for as long as I can remember.
Some of my earliest game design happened on rainy days as a kid, playing games like HeroQuest by myself. When there wasn't anyone else at the table, I found a way to keep the adventure alive. I became the player and the storyteller, creating new rules, building new adventures, and inventing worlds for heroes to explore.
That spark never left.
Today, I create tabletop games that invite players to step into new worlds, become part of the story, and share unforgettable adventures together.
I believe games should bring us together so we can create stories that belong to everyone at the table.
The games I make are inspired by discovery, hope, connection, and overcoming impossible odds. I want players to feel immersed in the worlds they explore—whether they are uncovering mysteries, facing powerful enemies, helping others, or finding their own path through adventure.
I am a storyteller who uses games as my medium, a facilitator who creates spaces for people to connect, and a worldbuilder who wants players to explore imaginative places.
My inspirations come from everywhere: the creativity and imagination of tabletop games like Itras By, the accessibility and innovation of Polymorph games from 9th Level Games, the collaborative storytelling of Kids on Bikes, and the comics that have inspired me throughout my life.
Every game is an invitation.
A chance to gather around the table. A chance to discover something new. A chance to create a story together.
Welcome to the adventure.